All about Strawberry Cafe
The Game
Strawberry Cafe is a cozy cafe management sim, where you run a cafe and strawberry farm. Build a cozy atmosphere for your customers to go strawberry picking and enjoy the delicious snacks and drinks you prepare.

Farm
Strawberries are the lifeblood of your cafe. While Strawberry Cafe isn’t really a farming sim, you’ll need to balance harvesting strawberries from your garden for use in your recipes, with leaving enough for your guests to pick.

Cook
You can’t run a cafe without breaking a few eggs… or something like that. Unlock recipes, buy ingredients, and combine them with your home-grown strawberries to provide all kinds of delicious foods and drinks for your customers.

Decorate
Great things start small. See your small, bare cafe grow into a bustling hub for your community. Then, make it your own, by using your cash to buy new furniture, decor, gardens, and more!. As you customize the space, your customers might just notice and grow to love your cafe even more!

Manage
Crafting takes time, and so does stocking counters, picking strawberries, and cleaning up after guests. You’ll need to balance all of these tasks throughout the day to keep business flowing. As business starts increasing, you may even need to hire some extra hands to help out.

Thrive
As you improve your cafe through hard work, the community will notice. One day, your hidden gem might become the talk of the town!

The Developers
We're sleepydog games, the developers of Strawberry cafe. We're an Australian couple who met while teaching software engineering at university, and have started a company on a quest to build software that people love.

Ashleigh Richardson
Development, Game design, Art, Music
I started programming over a decade ago, and immediately fell in love
with the process of building up great things from small building blocks.
It’s perhaps no wonder, then, why I wanted to build a management sim,
where users can experience all the same joys with a lot less stress and
pain.
After getting my degree in software engineering, I went on to earn my
PhD in Artificial Intelligence from the University of Queensland, where
I worked for a few years as a computer science lecturer before working
on game development full time.

Harry Keightley
Marketing, Project management, Music
I’m also primarily a programmer, but after seeing Ash get so excited
telling me about her game, I wanted to help her see it through, and
handle some of the parts she was less keen to take on.
I hope you’ll enjoy playing her game as much as I’ve enjoyed seeing it come
to life.

Koda
Moral support, general nuisance
woof